Titan Quest, Underlord and radical ratio maths
In the anticipation of Diablo 3 (coming in … oh, I don’t know, 2012 or beyond) many players have picked up various fill-in games to stew the anticipation. Personally I’ve turned to Titan Quest – a...
View ArticleFeating up Ghosting
Pb has written a post for Nevermet Press, that can have a rather interesting impact on your games. I decided to throw some Pathfinder at it. Thought Step (Ghost) Through rigourous training and mental...
View ArticleWho you gonna call?
Similar to jatori, I gave pb’s post on Nevermet Press some thought. Be brave and tell us what you think! Open Soul [Host] For reasons unknown, your soul is not fully fused with your body....
View ArticleTake me to your Glorious Leader!
It took a while, but I’ve finally added the final training type to the Fighter variant post, taking the total of training types available for a fighter to 8. I repeat the new type here only to draw...
View Article[3.X/PFRPG] Do monks frak up the unarmed combat design space?
Before I begin with my core argument, some background information is required: I like creative combatants – PCs that can adapt their fighting style on the fly, either through clever use of the terrain,...
View ArticleAlternate Monk Class Abilities (Pathfinder)
The post on alternate fighter training placed a bit of a high water mark for me with respect to developing alternate class abilities. So I took my time thinking through my developments for the monk...
View ArticleFeat Discussion: Alchemical Brawler (but not substance abuser)
There’s been so much going on in the Paizo-sphere that I’ve been neglecting the posts on tenletter. Well, I thought it’s high time that I introduce a feat again. Feel free to comment! Alchemical...
View ArticleMaking Charisma More
This post is a suggestion to make the attribute Charisma more meaningful for every single character. It has the downside of creating more bookkeeping – but on the other hand it also creates a more...
View ArticleEnvironment profiles for Pathfinder playing
Paizo’s GameMastery Guide features a wonderful addition to the way that settlements are treated. They have statistics, feats and flaws all on their own – and this system is adopted into Paizo’s...
View ArticleFeat Discussion: Lethality and Stuns (for commitment issues)
I felt it was time to go back to my roots – which in terms of feats means making something for monks. Tell me what you think! Edit: improved the feat a bit (2011-05-30) Stun Control [Combat] You are...
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